explicitly remove textures during resetSimulation

move glViewport to Win32Window
This commit is contained in:
erwincoumans
2018-02-21 23:22:16 -08:00
parent 15c46a0237
commit 73a4334e30
16 changed files with 102 additions and 5 deletions

View File

@@ -44,6 +44,7 @@ struct GUIHelperInterface
virtual int getShapeIndexFromInstance(int instanceUid){return -1;}
virtual void replaceTexture(int shapeIndex, int textureUid){}
virtual void removeTexture(int textureUid) {}
virtual Common2dCanvasInterface* get2dCanvasInterface()=0;