explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -44,6 +44,7 @@ struct GUIHelperInterface
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virtual int getShapeIndexFromInstance(int instanceUid){return -1;}
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virtual void replaceTexture(int shapeIndex, int textureUid){}
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virtual void removeTexture(int textureUid) {}
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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