explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -72,6 +72,7 @@ struct CommonRenderInterface
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virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY=true)=0;
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virtual void activateTexture(int textureIndex)=0;
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virtual void replaceTexture(int shapeIndex, int textureIndex){};
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virtual void removeTexture(int textureIndex) = 0;
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virtual int getShapeIndexFromInstance(int srcIndex) {return -1;}
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