explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -30,7 +30,7 @@ struct OpenGLGuiHelper : public GUIHelperInterface
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
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virtual void changeSpecularColor(int instanceUid, const double specularColor[3]);
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virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height);
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virtual void removeTexture(int textureUid);
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virtual int getShapeIndexFromInstance(int instanceUid);
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virtual void replaceTexture(int shapeIndex, int textureUid);
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