explicitly remove textures during resetSimulation

move glViewport to Win32Window
This commit is contained in:
erwincoumans
2018-02-21 23:22:16 -08:00
parent 15c46a0237
commit 73a4334e30
16 changed files with 102 additions and 5 deletions

View File

@@ -84,6 +84,9 @@ public:
virtual int getNumAllocatedMeshInterfaces() const;
virtual class btStridingMeshInterface* getAllocatedMeshInterface(int index);
virtual int getNumAllocatedTextures() const;
virtual int getAllocatedTexture(int index) const;
virtual void setEnableTinyRenderer(bool enable);
void convertURDFToVisualShapeInternal(const struct UrdfVisual* visual, const char* urdfPathPrefix, const class btTransform& visualTransform, btAlignedObjectArray<struct GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<struct BulletURDFTexture>& texturesOut) const;