explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -85,6 +85,10 @@ public:
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virtual int getNumModels() const {return 0;}
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virtual void activateModel(int /*modelIndex*/) { }
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virtual int getNumAllocatedMeshInterfaces() const { return 0;}
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virtual int getNumAllocatedTextures() const { return 0; }
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virtual int getAllocatedTexture(int index) const { return 0; }
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virtual class btStridingMeshInterface* getAllocatedMeshInterface(int index) {return 0;}
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};
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