explicitly remove textures during resetSimulation
move glViewport to Win32Window
This commit is contained in:
@@ -69,6 +69,7 @@ public:
|
||||
virtual void activateTexture(int textureIndex);
|
||||
virtual void replaceTexture(int shapeIndex, int textureId);
|
||||
virtual int getShapeIndexFromInstance(int srcIndex);
|
||||
virtual void removeTexture(int textureIndex);
|
||||
|
||||
///position x,y,z, quaternion x,y,z,w, color r,g,b,a, scaling x,y,z
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
|
||||
|
||||
Reference in New Issue
Block a user