explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -413,10 +413,13 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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sData->m_fullWindowHeight = wr.bottom-wr.top;//LOWORD (lParam) HIWORD (lParam);
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sData->m_openglViewportWidth = clientRect.right;
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sData->m_openglViewportHeight = clientRect.bottom;
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//glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight);
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if (sData->m_resizeCallback)
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(*sData->m_resizeCallback)(sData->m_openglViewportWidth,sData->m_openglViewportHeight);
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{
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glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight);
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(*sData->m_resizeCallback)(sData->m_openglViewportWidth, sData->m_openglViewportHeight);
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}
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//if (sOpenGLInitialized)
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//{
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// //gDemoApplication->reshape(sWidth,sHeight);
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