explicitly remove textures during resetSimulation
move glViewport to Win32Window
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@@ -1,3 +1,5 @@
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#include "E:\develop\VisualLeakDetector\include\vld.h"
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#include "../SharedMemory/PhysicsClientC_API.h"
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#include "../SharedMemory/PhysicsDirectC_API.h"
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#include "../SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
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