Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -22,12 +22,12 @@ subject to the following restrictions:
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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GLDebugDrawer gDebugDrawer;
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#define benchmarkDemo benchmarkDemo4
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#define benchmarkDemo benchmarkDemo2
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#endif //USE_GRAPHICAL_BENCHMARK
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#define NUM_DEMOS 7
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#define NUM_TESTS 650
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#define NUM_TESTS 200
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extern bool gDisableDeactivation;
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@@ -75,6 +75,7 @@ int main(int argc,char** argv)
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}
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demoArray[d]->exitPhysics();
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}
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for (d=0;d<NUM_DEMOS;d++)
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