Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -198,7 +198,7 @@ public:
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void drawCube (const btTransform& T)
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{
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btScalar m[16];
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ATTRIBUTE_ALIGNED16(btScalar) m[16];
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T.getOpenGLMatrix (&m[0]);
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glPushMatrix ();
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#ifdef BT_USE_DOUBLE_PRECISION
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