Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -36,13 +36,14 @@ class btDefaultCollisionConfiguration;
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class btTriangleMesh;
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///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
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class ConvexDecompositionDemo : public PlatformDemoApplication
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ATTRIBUTE_ALIGNED16(class) ConvexDecompositionDemo : public PlatformDemoApplication
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{
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void setupEmptyDynamicsWorld();
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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