Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -210,7 +210,8 @@ void MyConvex::Render(bool only_wireframe, const btVector3& wire_color) const
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const float Scale = 1.0f;
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glPushMatrix();
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btScalar glmat[16]; //4x4 column major matrix for OpenGL.
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ATTRIBUTE_ALIGNED16(btScalar) glmat[16]; //4x4 column major matrix for OpenGL.
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mTransform.getOpenGLMatrix(glmat);
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#ifndef BT_USE_DOUBLE_PRECISION
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glMultMatrixf(&(glmat[0]));
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