Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -31,7 +31,7 @@ ADD_EXECUTABLE(AppFractureDemo
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btFractureBody.cpp
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btFractureDynamicsWorld.cpp
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btFractureDynamicsWorld.h
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
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)
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ELSE()
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ADD_EXECUTABLE(AppFractureDemo
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@@ -82,7 +82,7 @@ ELSE (USE_GLUT)
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Win32FractureDemo.cpp
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FractureDemo.cpp
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FractureDemo.h
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
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)
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