Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -31,7 +31,10 @@ public:
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~btHfFluidBuoyantConvexShape ();
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void generateShape (btScalar radius, btScalar gap);
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btConvexShape* getConvexShape () { return m_convexShape; }
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const btConvexShape* getConvexShape () const
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{
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return m_convexShape;
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}
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setMargin(btScalar margin);
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