Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
@@ -162,7 +162,7 @@ void HfFluidDemo_GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape*
|
||||
|
||||
if (shape->getShapeType() == HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btConvexShape* convexShape = ((btHfFluidBuoyantConvexShape*)shape)->getConvexShape();
|
||||
const btConvexShape* convexShape = ((btHfFluidBuoyantConvexShape*)shape)->getConvexShape();
|
||||
btTransform I;
|
||||
I.setIdentity();
|
||||
btScalar mat[16];
|
||||
|
||||
Reference in New Issue
Block a user