Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -24,6 +24,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btMaterial.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
// Create a custom material, just because we can
class CustomMaterial : public btMaterial
@@ -72,30 +73,30 @@ inline btScalar calculateCombinedRestitution(float restitution0,float restitutio
static bool CustomMaterialCombinerCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
static bool CustomMaterialCombinerCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
{
// Apply material properties
if (colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
if (colObj0Wrap->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
{
const btCollisionShape* parent0 = colObj0->getRootCollisionShape();
const btCollisionShape* parent0 = colObj0Wrap->getCollisionObject()->getCollisionShape();
if(parent0 != 0 && parent0->getShapeType() == MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE)
{
btMultimaterialTriangleMeshShape* shape = (btMultimaterialTriangleMeshShape*)parent0;
const btMaterial * props = shape->getMaterialProperties(partId0, index0);
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj1->getFriction());
cp.m_combinedRestitution = props->m_restitution * colObj1->getRestitution();
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj1Wrap->getCollisionObject()->getFriction());
cp.m_combinedRestitution = props->m_restitution * colObj1Wrap->getCollisionObject()->getRestitution();
}
}
else if (colObj1->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
else if (colObj1Wrap->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
{
const btCollisionShape* parent1 = colObj1->getRootCollisionShape();
const btCollisionShape* parent1 = colObj1Wrap->getCollisionObject()->getCollisionShape();
if(parent1 != 0 && parent1->getShapeType() == MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE)
{
btMultimaterialTriangleMeshShape* shape = (btMultimaterialTriangleMeshShape*)parent1;
const btMaterial * props = shape->getMaterialProperties(partId1, index1);
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj0->getFriction());
cp.m_combinedRestitution = props->m_restitution * colObj0->getRestitution();
cp.m_combinedFriction = calculateCombinedFriction(props->m_friction, colObj0Wrap->getCollisionObject()->getFriction());
cp.m_combinedRestitution = props->m_restitution * colObj0Wrap->getCollisionObject()->getRestitution();
}
}