Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -75,7 +75,7 @@ struct btDebugCastResult : public btConvexCast::CastResult
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btVector3 worldBoundsMax(1000,1000,1000);
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btScalar m[16];
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ATTRIBUTE_ALIGNED16(btScalar) m[16];
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btTransform hitTrans;
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btTransformUtil::integrateTransform(m_fromTrans,m_linVel,m_angVel,fraction,hitTrans);
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hitTrans.getOpenGLMatrix(m);
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@@ -755,7 +755,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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//other exclusions?
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@@ -460,7 +460,7 @@ bool GL_DialogDynamicsWorld::mouseFunc(int button, int state, int x, int y)
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btScalar maxPickingClamp = mousePickClamping;
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btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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bool doPick = true;
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@@ -719,7 +719,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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{
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btSphereShape sc(multiSphereShape->getSphereRadius(i));
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childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
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btScalar childMat[16];
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ATTRIBUTE_ALIGNED16(btScalar) childMat[16];
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childTransform.getOpenGLMatrix(childMat);
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drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax);
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}
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@@ -19,10 +19,12 @@ subject to the following restrictions:
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#include "DemoApplication.h"
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class GlutDemoApplication : public DemoApplication
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ATTRIBUTE_ALIGNED16(class) GlutDemoApplication : public DemoApplication
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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void specialKeyboard(int key, int x, int y);
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virtual void swapBuffers();
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@@ -20,13 +20,14 @@ subject to the following restrictions:
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#include "DemoApplication.h"
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class Win32DemoApplication : public DemoApplication
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ATTRIBUTE_ALIGNED16(class) Win32DemoApplication : public DemoApplication
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{
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protected:
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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virtual void swapBuffers();
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