Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -460,7 +460,7 @@ bool GL_DialogDynamicsWorld::mouseFunc(int button, int state, int x, int y)
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btScalar maxPickingClamp = mousePickClamping;
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btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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{
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bool doPick = true;
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