Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -24,7 +24,7 @@ IF (USE_GLUT)
ADD_EXECUTABLE(AppSoftBodyDemo
main.cpp
SoftDemo.cpp
${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
)
ELSE()
ADD_EXECUTABLE(AppSoftBodyDemo

View File

@@ -52,7 +52,7 @@ static btRigidBody* staticBody = 0;
static float waveheight = 5.f;
const float TRIANGLE_SIZE=8.f;
unsigned int current_demo=7;
unsigned int current_demo=20;
#define DEMO_MODE_TIMEOUT 15.f //15 seconds for each demo