Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -16,7 +16,7 @@ function createDemos( demos, incdirs, linknames)
links { "opengl32" }
includedirs{ "../Glut" }
libdirs {"../Glut"}
files { "../msvc/bullet.rc" }
files { "../build/bullet.rc" }
configuration {"Windows", "x32"}
links {"glew32s","glut32"}
@@ -65,7 +65,6 @@ end
"GenericJointDemo",
"GimpactTestDemo",
"GjkConvexCastDemo",
"HelloWorld",
"InternalEdgeDemo",
"MovingConcaveDemo",
"MultiMaterialDemo",