Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -16,7 +16,7 @@ function createDemos( demos, incdirs, linknames)
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links { "opengl32" }
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includedirs{ "../Glut" }
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libdirs {"../Glut"}
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files { "../msvc/bullet.rc" }
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files { "../build/bullet.rc" }
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configuration {"Windows", "x32"}
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links {"glew32s","glut32"}
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@@ -65,7 +65,6 @@ end
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"GenericJointDemo",
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"GimpactTestDemo",
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"GjkConvexCastDemo",
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"HelloWorld",
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"InternalEdgeDemo",
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"MovingConcaveDemo",
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"MultiMaterialDemo",
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