Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -267,9 +267,7 @@ void bt3dGridBroadphaseOCL::allocateBuffers()
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m_dPairsChanged = clCreateBuffer(m_cxMainContext, CL_MEM_READ_WRITE, memSize, NULL, &ciErrNum);
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GRID3DOCL_CHECKERROR(ciErrNum, CL_SUCCESS);
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m_dPairsContiguous = clCreateBuffer(m_cxMainContext, CL_MEM_READ_WRITE, memSize, NULL, &ciErrNum);
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GRID3DOCL_CHECKERROR(ciErrNum, CL_SUCCESS);
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memSize = 3 * 4 * sizeof(float);
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m_dBpParams = clCreateBuffer(m_cxMainContext, CL_MEM_READ_WRITE, memSize, NULL, &ciErrNum);
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GRID3DOCL_CHECKERROR(ciErrNum, CL_SUCCESS);
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@@ -92,7 +92,6 @@ public:
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protected:
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cl_mem m_dPairScanChanged;
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cl_mem m_dPairsChanged;
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cl_mem m_dPairsContiguous;
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cl_mem m_dBpParams;
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adl::Device* m_deviceHost;
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