Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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Test/Source/Tests/Test_3x3mulVM.cpp
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112
Test/Source/Tests/Test_3x3mulVM.cpp
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//
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// Test_3x3mulVM.cpp
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// BulletTest
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//
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// Copyright (c) 2011 Apple Inc.
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//
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#include "LinearMath/btScalar.h"
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#if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
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#include "Test_3x3mulVM.h"
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#include "vector.h"
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#include "Utils.h"
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#include "main.h"
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#include <math.h>
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#include <string.h>
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#include <LinearMath/btMatrix3x3.h>
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#define LOOPCOUNT 1000
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#define ARRAY_SIZE 128
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static inline btSimdFloat4 rand_f4(void)
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{
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return btAssign128( RANDF_01, RANDF_01, RANDF_01, BT_NAN ); // w channel NaN
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}
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static btVector3 M3x3mulVM_ref( const btVector3 &v, const btMatrix3x3 &m)
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{
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return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
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}
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int Test_3x3mulVM(void)
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{
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// Init an array flanked by guard pages
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btVector3 in1[ARRAY_SIZE];
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btMatrix3x3 in2[ARRAY_SIZE];
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btVector3 out[ARRAY_SIZE];
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btVector3 out2[ARRAY_SIZE];
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// Init the data
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size_t i, j;
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for( i = 0; i < ARRAY_SIZE; i++ )
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{
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in1[i] = btVector3(rand_f4());
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in2[i] = btMatrix3x3(rand_f4(), rand_f4(), rand_f4() );
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out[i] = M3x3mulVM_ref(in1[i], in2[i]);
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out2[i] = (in1[i] * in2[i]);
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if( fabsf(out[i].m_floats[0] - out2[i].m_floats[0]) +
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fabsf(out[i].m_floats[1] - out2[i].m_floats[1]) +
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fabsf(out[i].m_floats[2] - out2[i].m_floats[2]) +
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fabsf(out[i].m_floats[3] - out2[i].m_floats[3]) > FLT_EPSILON*4 )
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{
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vlog( "Error - M3x3mulVM result error! ");
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vlog( "failure @ %ld\n", i);
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vlog( "\ncorrect = (%10.4f, %10.4f, %10.4f, %10.4f) "
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"\ntested = (%10.4f, %10.4f, %10.4f, %10.4f) \n",
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out[i].m_floats[0], out[i].m_floats[1], out[i].m_floats[2], out[i].m_floats[3],
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out2[i].m_floats[0], out2[i].m_floats[1], out2[i].m_floats[2], out2[i].m_floats[3]);
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return 1;
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}
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}
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uint64_t scalarTime, vectorTime;
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uint64_t startTime, bestTime, currentTime;
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bestTime = -1LL;
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scalarTime = 0;
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for (j = 0; j < LOOPCOUNT; j++)
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{
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startTime = ReadTicks();
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for( i = 0; i < ARRAY_SIZE; i++ )
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out[i] = M3x3mulVM_ref(in1[i], in2[i]);
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currentTime = ReadTicks() - startTime;
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scalarTime += currentTime;
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if( currentTime < bestTime )
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bestTime = currentTime;
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}
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if( 0 == gReportAverageTimes )
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scalarTime = bestTime;
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else
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scalarTime /= LOOPCOUNT;
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bestTime = -1LL;
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vectorTime = 0;
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for (j = 0; j < LOOPCOUNT; j++)
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{
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startTime = ReadTicks();
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for( i = 0; i < ARRAY_SIZE; i++ )
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out2[i] = (in1[i] * in2[i]);
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currentTime = ReadTicks() - startTime;
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vectorTime += currentTime;
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if( currentTime < bestTime )
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bestTime = currentTime;
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}
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if( 0 == gReportAverageTimes )
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vectorTime = bestTime;
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else
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vectorTime /= LOOPCOUNT;
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vlog( "Timing:\n" );
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vlog( "\t scalar\t vector\n" );
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vlog( "\t%10.2f\t%10.2f\n", TicksToCycles( scalarTime ) / ARRAY_SIZE, TicksToCycles( vectorTime ) / ARRAY_SIZE );
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return 0;
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}
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#endif //BT_USE_SSE
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