Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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Test/Source/btIntDefines.h
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19
Test/Source/btIntDefines.h
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#ifndef BT_INT_DEFINES_H
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#define BT_INT_DEFINES_H
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#ifdef __GNUC__
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#include <stdint.h>
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#elif defined(_MSC_VER)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int64 uint64_t;
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#else
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typedef int int32_t;
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typedef long long int int64_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long int uint64_t;
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#endif
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#endif //BT_INT_DEFINES_H
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