Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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Test/Source/main.h
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Test/Source/main.h
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//
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// main.h
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// BulletTest
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//
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// Copyright (c) 2011 Apple Inc.
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//
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#ifndef BulletTest_main_h
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#define BulletTest_main_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int gReportAverageTimes; // if 0, report best times
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extern int gExitOnError; // if non-zero, exit as soon an an error is encountered
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extern const char *gAppName; // the name of this application
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#ifdef __cplusplus
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}
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#endif
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#endif
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