Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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29
build/bullet.rc
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29
build/bullet.rc
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@@ -0,0 +1,29 @@
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// This file is generated automatically.
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1 VERSIONINFO
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FILEVERSION 2, 79, 0, 0
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PRODUCTVERSION 2, 79, 0, 0
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#ifdef CS_DEBUG
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FILEFLAGS 0x1
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#else
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FILEFLAGS 0x0
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#endif
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904E4"
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{
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VALUE "ProductName", "Bullet Continuous Collision Detection and Physics Library"
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VALUE "ProductVersion", "2.79"
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VALUE "FileVersion", "2.79"
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VALUE "LegalCopyright", "Copyright (c) 2005-2011 Erwin Coumans"
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#ifdef CS_DEBUG
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VALUE "Comments", "Debug build"
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#else
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VALUE "Comments", "Release build"
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#endif
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VALUE "WWW", "http://www.bulletphysics.org"
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}
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}
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}
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1 ICON "bullet_ico.ico"
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