Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -158,7 +158,6 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
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depth = -(radius-distance);
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} else
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{
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btScalar distance = 0.f;
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resultNormal = normal;
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point = contactPoint;
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depth = -radius;
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