Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -28,12 +28,12 @@ class btBoxShape;
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/// re-distributed under the Zlib license with permission from Russell L. Smith
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struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
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{
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btBoxShape* m_box1;
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btBoxShape* m_box2;
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const btBoxShape* m_box1;
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const btBoxShape* m_box2;
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public:
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btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2);
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btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
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virtual ~btBoxBoxDetector() {};
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