Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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class btCollisionAlgorithm;
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class btCollisionObject;
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struct btCollisionObjectWrapper;
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struct btCollisionAlgorithmConstructionInfo;
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///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
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@@ -33,11 +33,11 @@ struct btCollisionAlgorithmCreateFunc
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}
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virtual ~btCollisionAlgorithmCreateFunc(){};
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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{
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(void)body0;
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(void)body1;
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(void)body0Wrap;
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(void)body1Wrap;
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return 0;
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}
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};
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