Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
@@ -20,30 +20,32 @@ subject to the following restrictions:
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "btManifoldResult.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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:btActivatingCollisionAlgorithm(ci,body0,body1),
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
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:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
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m_isSwapped(isSwapped),
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m_sharedManifold(ci.m_manifold)
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{
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m_ownsManifold = false;
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btAssert (colObj->getCollisionShape()->isCompound());
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const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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btAssert (colObjWrap->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
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m_compoundShapeRevision = compoundShape->getUpdateRevision();
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preallocateChildAlgorithms(body0,body1);
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preallocateChildAlgorithms(body0Wrap,body1Wrap);
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}
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void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
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void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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{
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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btAssert (colObj->getCollisionShape()->isCompound());
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const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
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btAssert (colObjWrap->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
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int numChildren = compoundShape->getNumChildShapes();
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int i;
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@@ -56,11 +58,11 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject*
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m_childCollisionAlgorithms[i] = 0;
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} else
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{
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btCollisionShape* tmpShape = colObj->getCollisionShape();
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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colObj->internalSetTemporaryCollisionShape( childShape );
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m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
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colObj->internalSetTemporaryCollisionShape( tmpShape );
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const btCollisionShape* childShape = compoundShape->getChildShape(i);
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btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform());//wrong child trans, but unused (hopefully)
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m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
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}
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}
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}
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@@ -92,19 +94,16 @@ struct btCompoundLeafCallback : btDbvt::ICollide
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public:
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btCollisionObject* m_compoundColObj;
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btCollisionObject* m_otherObj;
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const btCollisionObjectWrapper* m_compoundColObjWrap;
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const btCollisionObjectWrapper* m_otherObjWrap;
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btDispatcher* m_dispatcher;
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const btDispatcherInfo& m_dispatchInfo;
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btManifoldResult* m_resultOut;
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btCollisionAlgorithm** m_childCollisionAlgorithms;
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btPersistentManifold* m_sharedManifold;
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btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
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:m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
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:m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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m_childCollisionAlgorithms(childCollisionAlgorithms),
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m_sharedManifold(sharedManifold)
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{
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@@ -112,70 +111,81 @@ public:
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}
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void ProcessChildShape(btCollisionShape* childShape,int index)
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void ProcessChildShape(const btCollisionShape* childShape,int index)
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{
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btAssert(index>=0);
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
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btAssert(index<compoundShape->getNumChildShapes());
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//backup
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btTransform orgTrans = m_compoundColObj->getWorldTransform();
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btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
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btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
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btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform();
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const btTransform& childTrans = compoundShape->getChildTransform(index);
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btTransform newChildWorldTrans = orgTrans*childTrans ;
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//perform an AABB check first
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btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
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childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
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m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
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m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
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if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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m_compoundColObj->setWorldTransform( newChildWorldTrans);
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m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
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btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans);
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//the contactpoint is still projected back using the original inverted worldtrans
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btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
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m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
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if (!m_childCollisionAlgorithms[index])
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m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
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m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold);
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const btCollisionObjectWrapper* tmpWrap = 0;
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///detect swapping case
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if (m_resultOut->getBody0Internal() == m_compoundColObj)
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if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
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{
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tmpWrap = m_resultOut->getBody0Wrap();
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m_resultOut->setBody0Wrap(&compoundWrap);
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m_resultOut->setShapeIdentifiersA(-1,index);
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} else
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{
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tmpWrap = m_resultOut->getBody1Wrap();
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m_resultOut->setBody1Wrap(&compoundWrap);
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m_resultOut->setShapeIdentifiersB(-1,index);
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}
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m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
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m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
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if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btVector3 worldAabbMin,worldAabbMax;
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m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
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m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
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}
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if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
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{
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m_resultOut->setBody0Wrap(tmpWrap);
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} else
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{
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m_resultOut->setBody1Wrap(tmpWrap);
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}
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//revert back transform
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m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
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m_compoundColObj->setWorldTransform( orgTrans );
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m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
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}
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}
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void Process(const btDbvtNode* leaf)
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{
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int index = leaf->dataAsInt;
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
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btCollisionShape* childShape = compoundShape->getChildShape(index);
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
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const btCollisionShape* childShape = compoundShape->getChildShape(index);
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if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btVector3 worldAabbMin,worldAabbMax;
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btTransform orgTrans = m_compoundColObj->getWorldTransform();
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btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
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btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
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m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
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}
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@@ -189,15 +199,13 @@ public:
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void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
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btAssert (colObj->getCollisionShape()->isCompound());
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
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btAssert (colObjWrap->getCollisionShape()->isCompound());
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
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///btCompoundShape might have changed:
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////make sure the internal child collision algorithm caches are still valid
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@@ -206,13 +214,13 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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///clear and update all
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removeChildAlgorithms();
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preallocateChildAlgorithms(body0,body1);
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preallocateChildAlgorithms(body0Wrap,body1Wrap);
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}
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btDbvt* tree = compoundShape->getDynamicAabbTree();
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const btDbvt* tree = compoundShape->getDynamicAabbTree();
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//use a dynamic aabb tree to cull potential child-overlaps
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btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
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btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
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///we need to refresh all contact manifolds
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///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
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@@ -244,8 +252,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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btVector3 localAabbMin,localAabbMax;
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btTransform otherInCompoundSpace;
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otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
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otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
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otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
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otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
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const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
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//process all children, that overlap with the given AABB bounds
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@@ -267,7 +275,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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int numChildren = m_childCollisionAlgorithms.size();
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int i;
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btManifoldArray manifoldArray;
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btCollisionShape* childShape = 0;
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const btCollisionShape* childShape = 0;
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btTransform orgTrans;
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btTransform orgInterpolationTrans;
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btTransform newChildWorldTrans;
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@@ -279,14 +287,14 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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{
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childShape = compoundShape->getChildShape(i);
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//if not longer overlapping, remove the algorithm
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orgTrans = colObj->getWorldTransform();
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orgInterpolationTrans = colObj->getInterpolationWorldTransform();
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orgTrans = colObjWrap->getWorldTransform();
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orgInterpolationTrans = colObjWrap->getWorldTransform();
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const btTransform& childTrans = compoundShape->getChildTransform(i);
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newChildWorldTrans = orgTrans*childTrans ;
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//perform an AABB check first
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childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
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otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
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otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
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if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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@@ -301,7 +309,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
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btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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btAssert(0);
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//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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@@ -324,8 +333,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
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btScalar frac;
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for (i=0;i<numChildren;i++)
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{
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//temporarily exchange parent btCollisionShape with childShape, and recurse
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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//btCollisionShape* childShape = compoundShape->getChildShape(i);
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//backup
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orgTrans = colObj->getWorldTransform();
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@@ -334,15 +342,15 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
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//btTransform newChildWorldTrans = orgTrans*childTrans ;
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colObj->setWorldTransform( orgTrans*childTrans );
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btCollisionShape* tmpShape = colObj->getCollisionShape();
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colObj->internalSetTemporaryCollisionShape( childShape );
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//btCollisionShape* tmpShape = colObj->getCollisionShape();
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//colObj->internalSetTemporaryCollisionShape( childShape );
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frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
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if (frac<hitFraction)
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{
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hitFraction = frac;
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}
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//revert back
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colObj->internalSetTemporaryCollisionShape( tmpShape);
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//colObj->internalSetTemporaryCollisionShape( tmpShape);
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colObj->setWorldTransform( orgTrans);
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}
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return hitFraction;
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Block a user