Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -33,12 +33,14 @@ typedef enum PHY_ScalarType {
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///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
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///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
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class btConcaveShape : public btCollisionShape
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ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape
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{
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protected:
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btScalar m_collisionMargin;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btConcaveShape();
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virtual ~btConcaveShape();
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