Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
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class btConeShape : public btConvexInternalShape
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ATTRIBUTE_ALIGNED16(class) btConeShape : public btConvexInternalShape
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{
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@@ -32,6 +32,8 @@ class btConeShape : public btConvexInternalShape
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btConeShape (btScalar radius,btScalar height);
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virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
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