Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -26,7 +26,7 @@ subject to the following restrictions:
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///Note that when creating small shapes (derived from btConvexInternalShape),
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///you need to make sure to set a smaller collision margin, using the 'setMargin' API
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///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
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class btConvexInternalShape : public btConvexShape
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ATTRIBUTE_ALIGNED16(class) btConvexInternalShape : public btConvexShape
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{
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protected:
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@@ -44,7 +44,7 @@ class btConvexInternalShape : public btConvexShape
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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virtual ~btConvexInternalShape()
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{
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