Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
class btCylinderShape : public btConvexInternalShape
ATTRIBUTE_ALIGNED16(class) btCylinderShape : public btConvexInternalShape
{
@@ -31,6 +31,8 @@ protected:
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
@@ -128,6 +130,8 @@ public:
class btCylinderShapeX : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btCylinderShapeX (const btVector3& halfExtents);
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
@@ -149,6 +153,8 @@ public:
class btCylinderShapeZ : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btCylinderShapeZ (const btVector3& halfExtents);
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;