Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btVector3.h"
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/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
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class btCylinderShape : public btConvexInternalShape
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ATTRIBUTE_ALIGNED16(class) btCylinderShape : public btConvexInternalShape
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{
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@@ -31,6 +31,8 @@ protected:
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 getHalfExtentsWithMargin() const
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{
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btVector3 halfExtents = getHalfExtentsWithoutMargin();
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@@ -128,6 +130,8 @@ public:
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class btCylinderShapeX : public btCylinderShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btCylinderShapeX (const btVector3& halfExtents);
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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@@ -149,6 +153,8 @@ public:
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class btCylinderShapeZ : public btCylinderShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btCylinderShapeZ (const btVector3& halfExtents);
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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