Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -28,9 +28,11 @@ subject to the following restrictions:
/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
class btEmptyShape : public btConcaveShape
ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btEmptyShape();
virtual ~btEmptyShape();