Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -28,9 +28,11 @@ subject to the following restrictions:
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/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
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/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
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class btEmptyShape : public btConcaveShape
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ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btEmptyShape();
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virtual ~btEmptyShape();
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