Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -68,7 +68,7 @@ subject to the following restrictions:
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For usage and testing see the TerrainDemo.
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*/
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class btHeightfieldTerrainShape : public btConcaveShape
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ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape
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{
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protected:
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btVector3 m_localAabbMin;
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@@ -116,6 +116,9 @@ protected:
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PHY_ScalarType heightDataType, bool flipQuadEdges);
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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/// preferred constructor
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/**
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This constructor supports a range of heightfield
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