Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
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class btMinkowskiSumShape : public btConvexInternalShape
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ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape
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{
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btTransform m_transA;
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@@ -30,6 +30,8 @@ class btMinkowskiSumShape : public btConvexInternalShape
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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