Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -27,13 +27,15 @@ subject to the following restrictions:
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/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
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/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
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/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
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class btStridingMeshInterface
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ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
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{
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protected:
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btVector3 m_scaling;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
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{
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