Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -25,6 +25,8 @@ ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 m_vertices1[3];
virtual int getNumVertices() const
@@ -66,7 +68,7 @@ public:
btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const
{
btVector3 dots(dir.dot(m_vertices1[0]), dir.dot(m_vertices1[1]), dir.dot(m_vertices1[2]));
btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
return m_vertices1[dots.maxAxis()];
}
@@ -76,7 +78,7 @@ public:
for (int i=0;i<numVectors;i++)
{
const btVector3& dir = vectors[i];
btVector3 dots(dir.dot(m_vertices1[0]), dir.dot(m_vertices1[1]), dir.dot(m_vertices1[2]));
btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
}