Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
@@ -363,8 +363,8 @@ public:
|
||||
static float getAverageTreeCollisionTime();
|
||||
#endif //TRI_COLLISION_PROFILING
|
||||
|
||||
static void find_collision(btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
|
||||
btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
|
||||
static void find_collision(const btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
|
||||
const btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
|
||||
btPairSet & collision_pairs);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user