Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -186,9 +186,7 @@ public:
SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point)
{
return btVector3(m_R1to0[0].dot(point) + m_T1to0.x(),
m_R1to0[1].dot(point) + m_T1to0.y(),
m_R1to0[2].dot(point) + m_T1to0.z());
return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
}
};
@@ -332,10 +330,10 @@ public:
// Compute new center
center = trans(center);
btVector3 textends(extends.dot(trans.getBasis().getRow(0).absolute()),
extends.dot(trans.getBasis().getRow(1).absolute()),
extends.dot(trans.getBasis().getRow(2).absolute()));
btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
trans.getBasis().getRow(1).absolute(),
trans.getBasis().getRow(2).absolute());
m_min = center - textends;
m_max = center + textends;
}