Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -287,7 +287,7 @@ void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btT
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{
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//contact point processed callback
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if (gContactProcessedCallback)
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(*gContactProcessedCallback)(manifoldPoint,m_body0,m_body1);
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(*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
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}
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}
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}
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