Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -50,7 +50,7 @@ enum btConeTwistFlags
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};
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///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
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class btConeTwistConstraint : public btTypedConstraint
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ATTRIBUTE_ALIGNED16(class) btConeTwistConstraint : public btTypedConstraint
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{
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#ifdef IN_PARALLELL_SOLVER
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public:
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@@ -126,6 +126,8 @@ protected:
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
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btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
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