Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -29,13 +29,15 @@ subject to the following restrictions:
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// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
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// 1 translational (along axis Z) with suspension spring
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class btHinge2Constraint : public btGeneric6DofSpringConstraint
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ATTRIBUTE_ALIGNED16(class) btHinge2Constraint : public btGeneric6DofSpringConstraint
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{
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protected:
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btVector3 m_anchor;
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btVector3 m_axis1;
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btVector3 m_axis2;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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// constructor
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// anchor, axis1 and axis2 are in world coordinate system
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// axis1 must be orthogonal to axis2
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