Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -60,7 +60,7 @@ enum btSliderFlags
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};
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class btSliderConstraint : public btTypedConstraint
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ATTRIBUTE_ALIGNED16(class) btSliderConstraint : public btTypedConstraint
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{
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protected:
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///for backwards compatibility during the transition to 'getInfo/getInfo2'
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@@ -155,6 +155,8 @@ protected:
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//------------------------
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void initParams();
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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// constructors
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btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
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btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
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