Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -31,13 +31,16 @@ subject to the following restrictions:
/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal."
class btUniversalConstraint : public btGeneric6DofConstraint
ATTRIBUTE_ALIGNED16(class) btUniversalConstraint : public btGeneric6DofConstraint
{
protected:
btVector3 m_anchor;
btVector3 m_axis1;
btVector3 m_axis2;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
// constructor
// anchor, axis1 and axis2 are in world coordinate system
// axis1 must be orthogonal to axis2