Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -300,15 +300,15 @@ void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
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}
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bool btRigidBody::checkCollideWithOverride(btCollisionObject* co)
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bool btRigidBody::checkCollideWithOverride(const btCollisionObject* co) const
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{
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btRigidBody* otherRb = btRigidBody::upcast(co);
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const btRigidBody* otherRb = btRigidBody::upcast(co);
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if (!otherRb)
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return true;
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for (int i = 0; i < m_constraintRefs.size(); ++i)
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{
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btTypedConstraint* c = m_constraintRefs[i];
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const btTypedConstraint* c = m_constraintRefs[i];
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if (c->isEnabled())
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if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb)
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return false;
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