Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -494,7 +494,7 @@ public:
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return (getBroadphaseProxy() != 0);
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}
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virtual bool checkCollideWithOverride(btCollisionObject* co);
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virtual bool checkCollideWithOverride(const btCollisionObject* co) const;
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void addConstraintRef(btTypedConstraint* c);
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void removeConstraintRef(btTypedConstraint* c);
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