Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
@@ -1364,8 +1364,8 @@ void processCollisionTask(void* userPtr, void* lsMemPtr)
|
||||
)
|
||||
{
|
||||
handleCollisionPair(collisionPairInput, lsMem, spuContacts,
|
||||
(ppu_address_t)lsMem.getColObj0()->getRootCollisionShape(), &lsMem.gCollisionShapes[0].collisionShape,
|
||||
(ppu_address_t)lsMem.getColObj1()->getRootCollisionShape(), &lsMem.gCollisionShapes[1].collisionShape);
|
||||
(ppu_address_t)lsMem.getColObj0()->getCollisionShape(), &lsMem.gCollisionShapes[0].collisionShape,
|
||||
(ppu_address_t)lsMem.getColObj1()->getCollisionShape(), &lsMem.gCollisionShapes[1].collisionShape);
|
||||
} else
|
||||
{
|
||||
//spu_printf("boxbox dist = %f\n",distance);
|
||||
|
||||
Reference in New Issue
Block a user