Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
This commit is contained in:
erwin.coumans
2012-06-07 00:56:30 +00:00
parent 777b92a2ad
commit 73b217fb07
323 changed files with 30730 additions and 13635 deletions

View File

@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodySolverVertexBuffer.h"
struct btCollisionObjectWrapper;
class btDefaultSoftBodySolver : public btSoftBodySolver
{
@@ -54,7 +54,7 @@ public:
virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
virtual void processCollision( btSoftBody *, btCollisionObject* );
virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
virtual void processCollision( btSoftBody*, btSoftBody* );