Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
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@@ -184,9 +184,7 @@ SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar ma
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btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
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btMatrix3x3 abs_b = t.getBasis().absolute();
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btVector3 center = t.getOrigin();
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btVector3 extent = btVector3(abs_b[0].dot(halfExtentsWithMargin),
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abs_b[1].dot(halfExtentsWithMargin),
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abs_b[2].dot(halfExtentsWithMargin));
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btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
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aabbMinOut = center - extent;
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aabbMaxOut = center + extent;
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}
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@@ -203,9 +201,7 @@ SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVec
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btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
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btMatrix3x3 abs_b = trans.getBasis().absolute();
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btVector3 center = trans(localCenter);
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btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
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abs_b[1].dot(localHalfExtents),
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abs_b[2].dot(localHalfExtents));
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btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
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aabbMinOut = center-extent;
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aabbMaxOut = center+extent;
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}
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